UX Designer

Berlin, Germany
Roles:
UX
Must-have skills:
Unreal
Considering candidates from:
Europe, Austria, Croatia, Czech Republic, Hungary, Poland, Romania, Serbia, Slovakia and Slovenia
Work arrangement: Onsite
Industry: Computer Games
Language: English
Level: Middle or senior
Required experience: 2+ years
Relocation: Paid
Visa support: Provided
Size: 11 - 50 employees
Logo of Savage Game Studios

UX Designer

Berlin, Germany
Savage Game Studios is the newest member of the PlayStation family. What makes them stand out from all the other fantastic sister studios is their focus on creating mobile-first games that expand the beloved IPs to new audiences.
Their focus is on AAA action mobile games. They have a high-quality bar and a very player-centric development process. They don’t skip market or player research and they are always testing their game either as a team or with external players.
Working at Savage is rewarding. They are able to provide a very stable job with serious career and skill progression opportunities.
They look for team players who have existing experience in the industry. People who are hungry, humble, and empathetic are a perfect fit in their very diverse crew of Savages.
As a Senior UI/UX designer, you will work closely with game designers, programmers, and artists to bring the user experience of the first title to the next level. Third-person action games on touchscreen devices can sometimes feel overwhelming. Thus Savage expects you to develop ideas to decrease the perceived complexity. 
From time to time you’ll be expected to work directly in the engine implementing the solutions you’ve designed. Don’t worry if working directly in the engine is not your strong suit, your colleagues will be there to help you. 
Savage offers you a chance to join a rapidly growing international team of passionate and talented game makers - like yourself. You’ll be given ownership in your field and support to execute to your best abilities. They're a young company and as an early employee, you'll have an active role in shaping their game and studio culture.

Tasks:
  • Create UX flows and mockups based on feature designs
  • Implement UX flows and UI functionality working directly in the engine
  • Create assets in Illustrator and Photoshop based on a style guide for the game
  • Work very closely with the design and art team 
Must-have:
  • Excellent understanding of UX and interface design in games
  • 3+ years of experience working in a gaming studio
  • Good understanding and hands-on experience of Unreal, Unity, or similar game engine
  • Able to understand technical implementations, limitations, and scalability
Nice-to-have:
  • Experience in creating game UI/UX for mobile devices
  • Confident understanding of typography and basic colour theory
Benefits and conditions:
  • Trial period: 6 months
  • 2 locations (Berlin and Helsinki)
  • Relocation package
  • Other benefits
Interview process:
  1. Intro call with Toughbyte
  2. Culture-fit call
  3. Call with Leads
  4. Test assignment
  5. Call with a team
  6. Final call