Senior UX Designer

Computer Games company
Stockholm, Sweden
Considering candidates from:
Worldwide
Work arrangement: Onsite
Industry: Computer Games
Language: English
Level: Senior
Required experience: 5+ years
Relocation: Not paid
Visa support: Provided
Size: 201 - 500 employees

Senior UX Designer

Computer Games company
Stockholm, Sweden
We believe games are on the cusp of capitalizing creatively on upcoming technologies, enabling developers to build a wider range of experiences, and for players to create and contribute. Our goal is to create a new world of ongoing, compelling, revolutionary play. We are veteran developers eager to challenge ourselves to understand what is possible.
Our client is a Stockholm-based games studio, on a mission to blur the line between playing and making. It was founded in November 2018 by industry leaders, ex-EA best talents, to create new types of interactive entertainment and simulated virtual online worlds enabled by massive leaps in technology. Lately, 66% of stock options were sold for $96 million to a Korean games giant.This is a technology-driven studio on a path to create the next generation of living online worlds. In addition, the studio is currently developing its first multiplayer game building on their proven experience creating beloved global franchises. The team is actively utilizing big data, connected players, speech recognition, cloud computing, and advanced AI in order to design games that are very different from what’s currently available. 
Must have skills:
  • Real Senior, able to lead, preferably 7+ years of relevant experience
  • Experience in prototyping UX in Unreal or other 3D engines
  • Background in free-to-play games combined with AAA and A/B testing 
  • English
  • High communication skills
Good to have skills:
  • Experience of leading a team 
Tasks: There’s no any other Designers so you will be the first one, which means that you will have a lot of freedom and mandate in deciding exactly where to go and what to explore in terms of UX. In a few years, the team will grow, and management responsibility may become a part of the role  
  • Design and iterate UX for the studio’s first game project
  • Guiding a small team of developers where to prototype, build and test features
  • Explore, and analyze UX best practices
  • User testing on prototypes, other software, and conceptual ideas