Lead C++ Developer

Berlin, Germany
Roles:
Gaming
Must-have skills:
C++
Nice-to-have skills:
Unreal
Considering candidates from:
Central Asia, Europe, South Caucasus, Belarus, Israel, Moldova, Russia, Turkey and Ukraine
Work arrangement: Onsite
Industry: Computer Games
Language: English
Level: Lead
Required experience: 5+ years
Relocation: Paid
Visa support: Provided
Size: 11 - 50 employees
Logo of Savage Game Studios

Lead C++ Developer

Berlin, Germany
Savage Game Studios is the newest member of the PlayStation family. What makes them stand out from all the other fantastic sister studios is their focus on creating mobile-first games that expand the beloved IPs to new audiences.
Their focus is on AAA action mobile games. They have a high-quality bar and a very player-centric development process. They don’t skip market or player research and they are always testing their game either as a team or with external players.
Working at Savage is rewarding. They are able to provide a very stable job with serious career and skill progression opportunities.
They look for team players who have existing experience in the industry. People who are hungry, humble, and empathetic are a perfect fit in their very diverse crew of Savages.
Currently, the company is looking for a candidate who can whip up game systems and features in C++ and Blueprints. A person who’s not afraid to dive into the UE4 source to make necessary architectural changes while understanding how that will affect future versions of the engine.

You will be responsible for technical design, implementation and maintenance of runtime features and development tools. Being a new studio, your work will have a significant impact on the final performance and quality of all company's games.

Responsibilities:
  • Lead a small group of programmers and report to the CTO
  • Participate in hiring decisions for both Berlin and Helsinki studios
  • Assist with technical planning (milestone, macro and launch planning)
  • Interface with the QA team to prioritize bugs and ensure sufficient test coverage
  • Tools/Engine/Gameplay feature design and implementation
  • Foster Unreal best practices and level up team members 
  • Runtime performance analysis and optimization
  • Build systems that scale across a wide range of mobile hardware
Must-have skills: 
  • 5 years experience with at least one shipped title
  • Experience as a lead on one shipped title
  • Strong in C++
  • Strong understanding of best coding practices and algorithms
  • Able to judge feature quality as compared to competitor’s games
  • Effective communicator, written and verbal
 Nice-to-have skills: 
  • Shipped a mobile game using UE4
  • Experience with Unreal 
  • Math/Physics/Computer Science or related degree
Benefits:
  • Stock options
  • Private healthcare
  • The company covers mobile phone expenses
  • Free lunches
Interview process:
  • Intro call with Toughbyte
  • Culture fit interview
  • Test assignment  (a task to create something using  UE4)
  • Technical interview
  • Final interview with CEO and co-founders
Yes,  the company helps with relocation and visa support