Remote Lead Technical Artist

Remote
Considering candidates from:
Worldwide
Work arrangement: Remote
Industry: Computer Games
Language: English
Level: Lead
Required experience: 6+ years
Size: 501 - 1000 employees
Logo of Magic Media

Remote Lead Technical Artist

Remote
Magic Media is an international tech group powered by building creativity and protecting innovation. They are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation.
They are currently seeking a Lead Technical Artist Generalist to help the team on their next adventure. The ideal candidate enjoys putting their skills and knowledge to use in a variety of styles. Your broader experience in game development and general technical art pipelines will help you work collaboratively with engineers, VFX artists, animators, and 3D artists to create an immersive and epic experience.

Tasks:
  • Lead and mentor a team of technical artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback
  • Regularly collaborate with the Art Leads to deliver the art vision within the project requirements.
  • Partner with Art and Engineering throughout development to ensure all assets are functionally sound and optimized for engine/platform constraints
  • Brainstorm, R&D, and implement different project pipelines and toolsets
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team
  • Engage in technical and aesthetic problem-solving efforts through to completion
  • Support project content creation when needed
  • Stay on top of industry standards and identify new tools and technologies to improve content production
  • Help continue to expand the capabilities of the Technical Art team through training, team building, refinements of processes and techniques, and candidate recruiting and hiring
  • Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented
Must-have:
  • An accomplished technical artist with 6+ years of experience within the game industry, with 2+ years of experience as a Lead Technical Artist
  • Comprehensive knowledge of multiple major 3D packages (3DS Max or Maya, Photoshop, and Substance)
  • Extensive working knowledge of Unreal and Unity game engines
  • Knowledge and experience with common scripting languages like Python and C#
  • Experience with performance and memory profiling within game engines
  • Solid knowledge of current and next-gen art techniques as well as fundamental art principles
  • Working knowledge of asset management systems (Perforce, VSS, Alienbrain)
  • Thorough understanding of video game development, art processes, and production pipelines with experience working on different game genres across all platforms
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class technical art team
  • A demonstrable commitment to creative collaboration within a team and with other departments
  • Hands-on experience with building and developing new Art tools is a plus
  • Experience with procedural content creation software like Houdini, and Substance Suite is also a plus
  • Professional working English proficiency
Benefits:
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment
  • Ongoing training and professional self-improvement opportunities
  • Flexible working hours
  • An inclusive culture and open communication
Interview process:
  • Intro call with Toughbyte
  • A culture-fit interview
  • A technical interview 
  • A general interview