
Recruiter
Ilya Leonov
Roles:
Must have skills:
Nice to have skills:
Considering candidates from:
Worldwide
Worldwide
Work arrangement: Remote
Industry: Computer Games
Language: English
Level: Lead
Required experience: 5+ years
Size: 501-1,000 employees
Company
Magic Media is an international tech group powered by building creativity and protecting innovation. They are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation.
Description
They are searching for a talented Principal Technical Artist to join the team and lead a very ambitious project. The ideal candidate should have extensive full-time experience with asset integration, advanced shaders and material development, VFX, and graphics optimizations in Unreal Engine.
Tasks:
Tasks:
- As a Principal Technical Artist, you will be responsible for leading a talented team of technical artists focused on asset creation and import optimizations, pipeline integration, and supervision within a gaming title
- Working on state-of-the-art shaders and materials development, lighting systems, and providing support to both artists and engineers
- Principal Technical Artist will also work in sync with project managers and producers for task estimation and completion and write technical design documents; manage CI/CD pipeline for artists, and mentor other technical artists to support their growth
- In short, you will drive processes, and help to build and maintain the toolchain for art asset creation, implementation and optimization that will meet team and project needs
- Enforce technological changes in order to improve the workflows and pipelines
Must-have:
- 6+ years of experience within the technical art discipline with 2+ years of experience as a Principal/Project Lead Technical Artist in game development using Unreal
- Shipped at least 2 games in a Senior/Principal Technical Art role; preferably full cycle on a ‘AAA’ console or PC title
- Experience in 3D graphics software such as 3DS Max, Maya, etc. ideally on an advanced scripting level
- Advanced knowledge of Unreal Engine’s shaders and material development
- Experience in graphics optimizations, from profiling to implementation
- A solid artistic and technical knowledge of VFX
- Awesome communication skills in English, across all disciplines
- Deep understanding of the rendering process
- Knowledge of platform strengths and limitations
- Technical proficiency in areas of 2D and 3D art
- Deep knowledge of art creation pipelines, asset exporting, and process automation workflows
- Strong reporting and documentation skills
Nice-to-have:
- Experience in developing big open-world games
- Background in a wide variety of platforms like PC, VR and WebGL games
- Working knowledge of Houdini, tool creation for artists and designers
- Scripting skills in Python, C++, C# and/or MaxScript
- Modelling and texturing abilities/experience
- Deep understanding of HLSL and/or GLSL shading languages
Benefits:
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
Interview process:
- Intro call with Toughbyte
- A culture-fit interview
- A technical interview
- A general interview
Position closed, but we can still help
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