Logo of Magic Media

Remote Senior Pipeline & Tools Technical Artist

Remote
Photo of Ilya Leonov
Recruiter
Ilya Leonov
Roles:
Gaming
Must have skills:
PythonUnreal
Nice to have skills:
C#C++
Considering candidates from:
Worldwide
Work arrangement:
Remote only
Industry:
Game development
Language:
English
Level:
Senior
Company size:
501-1,000 employees
Logo of Magic Media

Remote Senior Pipeline & Tools Technical Artist

Remote
Magic Media is an international tech group powered by building creativity and protecting innovation. They are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation.
They are looking for a talented Senior Pipeline & Tools Technical Artist to join and support their team on a very ambitious project. The ideal candidate should have extensive full-time experience in building bridges between artists and engineers and in doing so, maintain a close relationship with many disciplines to drive both existing and future tech and tools, especially in Unreal Engine.

Tasks:
  • Maintaining and improving pipelines and workflows in order for the art teams to work effectively, efficiently, and comfortably
  • Mentor other technical artists to support their growth, manage CI/CD pipeline for artists, and write technical documentation
  • Hands-on scripting and technical tools pipeline development to refine and improve the team’s workflow
  • Optimizing pipelines between the artist publishing tools, asset databases, and the version control backend
  • Continually build and troubleshoot the artist data (e.g. assets, props, textures, materials, characters, etc.) and the pipeline that produces it
  • Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game (mainly for Art and Animation teams)
  • Maintaining existing pipelines and automation processes for ongoing development work on released projects
  • Creating user interfaces (Desktop and Web) to interact with and manage our Automation Systems
  • Planning and rolling out improvements to the Technical Art development processes – introducing new patterns of working
  • Develop tools and systems across departments and serve as the liaison between art and engineering
Must-have:
  • At least 5+ years of experience as a technical artist on a shipped AAA title
  • Deep understanding of Unreal Engine
  • Experience in writing tools, scripts, and pipeline development, ideally for video games
  • Mastery with scripting languages like Python and a working knowledge of Maya and/or other 3d content creation applications
  • Overall knowledge of the 3d content creation process and pipeline
  • Experience using source control software (i.e. Perforce, Plastic, Git) and working on a code base collaboratively
  • Comfortable coding in modern IDEs and debugging.
  • Understanding of using DCC packages for authoring game Art and/or Animation
  • Professional experience working in a large team spread across multiple locations and timezones
  • Knowledge of art creation pipelines, asset exporting, and process automation workflows
  • Excellent communication skills and ability to translate between technical and artistic language
Nice-to-have:
  • Experience in developing big open-world games and sandbox tools
  • Background in a wide variety of platforms like PC, VR, and WebGL games
  • Working knowledge of Houdini, tool creation for artists and designers
  • Scripting skills in C++, C# and/or MaxScript
  • Experience setting up CI/CD systems (GitLab, Jenkins, or similar)
Benefits:
  • Permanently remote position
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international Group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours
  • An inclusive culture and open communication
Interview process:
  1. Intro call with Toughbyte
  2. A culture-fit interview 
  3. A technical interview 
  4. Test assignment or code review
  5. A final interview
Have questions about this position? Try the company page or ask us below:

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