Remote Lead 3D Environment Artist Contractor

Remote
5 day average response time from company
Considering candidates from:
Worldwide
Work arrangement: Remote
Language: English
Apply by: 15.07.2024
Start on: 15.07.2024
Duration: 3 months
Workload: Full-time
Level: Lead
Required experience: 6+ years

Remote Lead 3D Environment Artist Contractor

Remote
5 day average response time from company
Please note that the project described below is a contractor role where work is usually done on an hourly basis. The duration of the project is also fixed. In order to work as a contractor, you typically need to have an individual entrepreneurship, limited liability company or invoice via a co-operative using a service for light entrepreneurship.

When you accept the project, we will sign a time and materials based subcontracting agreement between Toughbyte and your legal entity before you start work. We provide all the necessary help with arranging interviews and negotiations between you and the client, and will also going be the ones to send the invoices for your work.
Magic Media is an international tech group powered by building creativity and protecting innovation. They are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation.
They are currently seeking a Lead 3D Environment Artist to help the team on their next adventure. The ideal candidate enjoys putting their skills and knowledge to use in a variety of styles. Your broader experience in game development and the environment pipeline will help you work collaboratively with designers, concept artists, technical artists, and animators to create an immersive and epic experience.

Tasks:
  • Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback
  • Create a diverse range of high-quality environment assets, from sculpting to implementing in the engine
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule
  • Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards
  • Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints
  • Help continue to expand the capabilities of the Environment Art team through training, team building, refinements of processes and techniques, and candidate recruiting and hiring
  • Create pipeline and workflow documentation for the department as well as specific projects in need
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team
  • Engage in technical and aesthetic problem-solving efforts through to the completion
  • Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented
  • Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching
Must-have:
  • An accomplished artist with 6+ years of experience within the environment art discipline with 2+ years of experience as a Lead Environment Artist in game development
  • A strong understanding of modern game engines, specifically Unreal, is a must
  • Expert knowledge of spatial design, composition, lighting, and detail hierarchy
  • Exceptional sculpting and modelling skills for generating organic and hard surface environments assets
  • Comprehensive knowledge of multiple major 3D and 2D packages such as Maya, Blender, Substance Painter/Designer, Photoshop, etc
  • Demonstrated experience creating PBR textures and a strong understanding of the PBR texturing workflow
  • Deep technical knowledge of modern pipelines, workflows, and techniques for developing environments with clean topology
  • Experience working in multiple phases of game development - early prototyping through launch
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class environment art team
  • Excellent organization, time management, and communication skills
  • You have a great team spirit and are proactive
  • Professional working English proficiency
Benefits:
  • Ongoing training and professional self-improvement opportunities
  • Permanently remote position
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Flexible working hours
Interview process:
  1. Intro call with Toughbyte
  2. A culture-fit interview 
  3. A skill assessment call