Logo of Liquid Swords

C++ Gameplay Developer

Stockholm, Sweden
Photo of Alexandra Severina
Recruiter
Alexandra Severina
Roles:
Backend
Must have skills:
C++
Nice to have skills:
Unreal
Considering candidates from:
Worldwide
Work arrangement:
Onsite only
Industry:
Game development
Language:
English
Level:
Middle or senior
Visa sponsorship:
Provided
Company size:
2-10 employees
Logo of Liquid Swords

C++ Gameplay Developer

Stockholm, Sweden
Liquid Swords is a game development studio that was founded in 2020 by Christofer Sundberg. Their mission is to develop highly action-focused video games for an adult core audience, with a strong focus on delivering deep and highly entertaining experiences of the highest quality. They are a well-financed start-up and they measure their success with the release of fantastic AAA experiences.

The Liquid Swords development team members have made individual contributions to the success of games such as the Just Cause franchise, the Battlefield franchise, the GTA franchise, the Red Dead Redemption, Mirror's Edge, the PayDay franchise, and many more.
Right now they're looking for an experienced Gameplay Developer to join their expert team. You will be involved in all code-related questions and topics and be the expert when it comes to Gameplay programming.

Tasks:
  • Implementing code for gameplay and systems to support gameplay
  • Working closely with other coders and content creators to realize a high-quality AAA game
Must-have:
  • Experience with C++
  • Experience with game engines
  • Experience with AAA games
Nice-to-have:
  • Unreal experience
Benefits:
  • The highest pension package in the game industry in Sweden
  • All the necessary insurance
  • Personal guidance setup
  • Relocation package
Interview process:
  • Intro call with Toughbyte
  • First interview (tech/culture), discussing the candidate’s background
  • Tech interview
  • For candidates outside Sweden: short culture fit call
Check out the answers to frequent questions about this position below. Can't find the answer you're looking for? Ask us via email or try the company page.

What kind of game concept does the team have in mind?

It's a third-person-action RPG, single-player, set in the modern era (1995).

Am I allowed to work remotely?

Once you're settled down in Sweden, you can enjoy a rather flexible work schedule. The team allows 2-3 days of remote work per week.

Apply now

or
By applying you agree to our terms of service. This site is protected by reCAPTCHA and the Google privacy policy and terms of service also apply.