Logo of Ringtail Interactive

Senior 3D Game Artist

Stockholm, Sweden
Photo of Alexandra Severina
Recruiter
Alexandra Severina
Roles:
3D Graphics
Must have skills:
Unity
Considering candidates from:
Schengen
Work arrangement:
Onsite only
Industry:
Gaming
Language:
English
Level:
Middle or senior
Visa sponsorship:
Provided
Company size:
11-50 employees
Logo of Ringtail Interactive

Senior 3D Game Artist

Stockholm, Sweden
Ringtail Interactive is the parent company of businesses within the games industry. Their aim is to create a combination of companies with strong synergies, complementing and supporting each other in growth. Above all else, they are empowered by the shared passion they have for creating awesome games.

The team is composed of a group of passionate and experienced game enthusiasts from the likes of DICE, Paradox, Rovio, King, InnoGames, and Atlantis Games. The team has developed and soft-launched their first game, focusing on the ability to enjoy a fun and immersive mobile game both from the sofa, as well as out in the streets. Second game production is around the corner and the team is growing in preparation.
Tasks:
  • Working closely with the Art Director and building up the 3D works of characters, environments, and props
  • Modeling, texturing, rigging
  • Working on animation, lighting, and rendering
Must-have:
  • Experience with providing 3D works in a full cycle
  • Knowledge of the entire 3D pipeline but have modeling as the strongest talent
  • Experience with stylized 3D works (Casual & Mid core) rather than realistic art
  • You are a pro at making characters, environments, and props with mobile-level optimization
  • Full understanding of mobile-focused 3D game pipeline
  • Expert level of 3D software like Blender or MODO. Using Blender as major software will be a big plus
  • Expert level in using Substance Painter or 3D Coat for texturing
  • Expert level in using Unity3D for implementation, optimization, animation, and lighting
Nice-to-have:
  • Minimum 7 years of mobile game experience with multiple different projects
  • Willing to learn new skills, and adopt new software quick
  • Good artistic eyes and imagination to make 3D models come alive based on limited references
  • Start-up game development studio experience
Benefits and conditions:
  • Trial period: 4 months
  • Fully-remote working arrangement (based in Sweden; office presence only necessary for team-agreed meetings and company gatherings but fully functional if working from the office is preferred)
  • Relocation package: flight tickets for you (and your family) when you travel to Sweden, help in finding an apartment, assistance with visa application, opening a bank account, and settling down
  • Team and social activities: Friday fika, planning the next team-building offsite, or trying out new games together
  • Full participation in a continued options program
  • Insurance and Pension package
  • 25 days of fully-paid vacation per year
  • Business mobile phone plan
  • Home office equipment and setup
Interview process:
  1. Intro call with Toughbyte
  2. 30 minutes call with the Art Director
  3. Test assignment (2 weeks' deadline)
  4. 1-hour culture fit interview (with 2 members of the team) 
  5. Reference stage
  6. 1-hour CEO interview

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