Logo of Ringtail Interactive

Senior Technical Artist

Stockholm, Sweden
Photo of Susan Naliaka
Susan Naliaka
3D Graphics
Must have skills:
Considering candidates from:
Work arrangement:
Onsite only
Middle or senior
Visa sponsorship:
Company size:
11-50 employees
Logo of Ringtail Interactive

Senior Technical Artist

Stockholm, Sweden
Ringtail Interactive is the parent company of businesses within the games industry. Their aim is to create a combination of companies with strong synergies, complementing and supporting each other in growth. Above all else, they are empowered by the shared passion they have for creating awesome games.

The team is composed of a group of passionate and experienced game enthusiasts from the likes of DICE, Paradox, Rovio, King, InnoGames, and Atlantis Games. The team has developed and soft-launched their first game, focusing on the ability to enjoy a fun and immersive mobile game both from the sofa, as well as out in the streets. Second game production is around the corner and the team is growing in preparation.
  • Working closely with the Art Director and Tech Lead, building up the pipelines and tools between Art and Tech
  • Working on shader coding, asset and scene optimizing, and VFX
  • Experience with building up pipelines and tools for mobile games
  • Expert knowledge of the entire 3D and 2D pipeline
  • Expert knowledge of implementing complex art assets and optimizing it
  • Full experience in making new shaders for mobile games
  • Expert level in non-linear animations with coding
  • Expert level of Unity3D and C# as well as other industry-standard graphic tools
  • Expert level of 3D software like Blender or MODO (using Blender as major software will be a big plus)
  • Good artistic eye and imagination to make eye-catching VFX and shaders based on limited references
  • Minimum 7 years of mobile game experience with multiple different projects
  • Willing to learn new skills, and adopt new software quick
  • As a gamer, you bring ideas from your gaming experiences
  • Start-up game development studio experience
Benefits and conditions:
  • Trial period: 4 months
  • Fully-remote working arrangement (based in Sweden; office presence only necessary for team-agreed meetings and company gatherings but fully functional if working from the office is preferred)
  • Relocation package: flight tickets for you (and your family) when you travel to Sweden, help in finding an apartment, assistance with visa application, opening a bank account, and settling down
  • Team and social activities: Friday fika, planning the next team-building offsite, or trying out new games together
  • Full participation in a continued options program
  • Insurance and Pension package
  • 25 days of fully-paid vacation per year
  • Business mobile phone plan
  • Home office equipment and setup
Interview process:
  1. Intro call with Toughbyte
  2. 30 minutes call with the Art Director
  3. Test assignment (2 weeks' deadline)
  4. 1-hour culture fit interview (with 2 members of the team) 
  5. Reference stage
  6. 1-hour CEO interview
Have questions about this position? Try the company page or ask us below:

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